Avatars in Education: Age Differences in Avatar Customization
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Abstract
The use of new technologies in education has become increasingly popular in recent years. One element that increases engagement in activity undertaken on electronic devices is the avatar a virtual representation of the player. For online education to bring the expected results, it is important for users to choose the right avatar. The purpose of the article is to present existing data on the creation of avatars by people of different ages. Additionally, issues which deserve future consideration are suggested.
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