Development of Augmented Reality Based Ebook to Improve the Quality of Learning

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Febri Ariyanto, Atiqoh, Djoko Adi Walujo

Abstract

Conventional learning media implemented by teacher during a learning and teaching process is less attractive for the students so it causes boredom during the learning process. Such reality and circumstances have become the basic idea of the current researcher to utilize students’ gadgets as a beneficial media for the learning process. In this case, researcher developed a learning media in the form of a feasible, practical, and effective augmented reality-based ebook on the subject of audio and video processing techniques of class XII Multimedia. This development used ADDIE model through the stages of analysis, design, development, implementation and evaluation. Feasibility test was conducted by the material and media experts. The media trial was done on 27 students, obtaining both quantitative and qualitative data. The quantitative data was further analyzed through percentage technique, while the qualitative data was analyzed descriptively. The data collection was done using a questionnaire as the research instrument. Furthermore, evaluation was performed to get information on how this ebook product was interesting and useful during the learning process. The review results from the material expert content was 93%, while the review results from the media expert was 98%, which interpreted that each was very feasible. Meanwhile, the results of the teacher response was 96%, while the results of the student response was from individual test, in which the big and small scale was 89.29%. Furthermore, the results of the t test pre-test and post-test showed deviation freedom of 26, sig.2 tailed value of 0.000 with a 95% confidence level with a mean pre-test of 60.89% and a mean post-test of 88.70%, thus it indicates an increase of 27.81 points. Based on the results obtained from several experts, the response of teachers, the response of students and the results of test evaluations on students, it can be concluded that the augmented reality-based ebook product is very feasible, practical and effective to be used as a book accompanying the students during the learning process.

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