Preliminary Development of Virtual Reality for Batik Exhibition

Main Article Content

Cahya Miranto, Hestiasari Rante, Sritrusta Sukaridhoto, Felix Pasila, Harry Kasuma (Kiwi) Aliwarga

Abstract

In response to the COVID-19 pandemic, the government cancelled art and cultural activities to prevent the spread of the virus. This condition is troublesome for batik artisans because it forces them to close their door from visitors. This research intends to design an application that can be an alternative medium for the craftsman to reach their market using Virtual Reality technology. The application will provide an exhibition area include several booths with the property for batik display. Admin and batik artisans can choose a booth to make modifications such as uploading batik textures and input information about booth title and batik information. Visitors can navigate through the exhibition area and interact with the virtual world to learn and gain information and story behind the batik pattern. Through this paper, we present the preliminary progress of developing the Virtual Reality for batik exhibition

Article Details

Section
Articles